It's probably slightly more "balanced" as a multiplayer since you can actually build a decent army as a "team" but honestly. and the irony being that you're not really too keen on that "big" unlock anyway because of what i said about the stupid low pop count. but your pop count is just too damn low to even build any decent army mix and worse "bigger/better" untis are actually a liability since it eats up more of your precious pop count.Īnd then the whole units are unlocked as you "gain exp" playing as opposed to organically being useable didn't help. As it's more effecient to just spam cheap units and flood the enemy base as opposed to waiting precious long minutes for a "heavy" unitĪs an example of how messed up it is they tried to do a psuedo Starcraft style balancing of X unit works against Y type which works on Z type. The game just devolved to park your "walker/base" as close as possible and churn out your cheap units. Low pop count, pointless "faction types" and just utterly unbalanced single player campaign. Probably the first game ever where I wish I could get a refund for my 5 bucks =P Tib 4 was basically EA trying to copy everything out at the time and completely messing up everything.
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